26 June, 1998
3rd Year Psychology Literature Review
Immersion and emotion: the psychological impact of video games
Nicholas Ferguson
Supervisor: Dr Hamish Macleod
SPACE INVADERS (1978)
UNREAL (1998)
"...two generations of kids have grown up on five generations of video games. This is not a subculture. This is 50 million adults whose memory and imagination have been coloured by Atari, Nintendo and Sega, the same way that the memory and imagination of previous generations were tinted by television, cinema and vinyl records."
J.C. Herz (Joystick Nation, 1997)
"Finally, we need to recognise...video games as "objects endowed with special and symbolic meanings", phenomena of tremendous import and significance to our culture and its future."
E.F. Provenzo (Video Kids, 1991)
TABLE OF CONTENTS
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