The Psychological Impact of Video Games

References

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Appendix

DSM-IV-JV

Maladaptive behaviour as indicated by at least four of the following:

Taken from Fisher (1994).


Categories of video games (adapted from Griffiths, 1993)

Sport Simulations: This type is self-explanatory. These games simulate sports such as golf, ice hockey, athletics etc (e.g. World Wide Soccer ’97, NHL Powerplay ’97 etc).

Racers: This type could be considered a type of ‘Sport Simulation’ in that it simulates motor sports like Formula 1 racing (e.g. Human Grand Prix, Speedster, Motoracer etc).

Adventures: This type uses fantasy settings in which the player can escape to other worlds and take on new identities (e.g. Atlantis, Star Trek Generations, Overboard etc).

Puzzlers: This type is self explanatory. These games are ‘brainteasers’ which often require active thinking (e.g. Tetris, Baku Baku Animal etc).

Weird Games: These games are not ‘weird’ as such except they do not fit into any other category. They would be better termed ‘miscellaneous’ (e.g. Sim City 2000, Populous 3 etc).

Platformers: These games involve running and jumping along and onto platforms (e.g. Mario 64, Sonic etc).

Platform blasters: These games are ‘Platformers’ but also involve blasting everything that comes into sight (Robocop 2, Virtua Cop etc).

Beat ‘Em Ups: These games involve physical violence (punching, kicking etc) (e.g. Street Fighter 3, Tekken 2, Mortal Kombat etc).

Shoot ‘Em Ups: These games involve shooting and killing using various weapons (e.g. Blast Corps, Mech Warrior, Turok: Dinosaur Hunter etc).

Taken from Griffiths (1997b)


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