Reviews (M-S)
|
SCEI |
madoka.lzh |
NTSC |
??? |
(???) |
-
|
SCEI |
mai.zip |
NTSC |
??? |
(???) |
-
|
SCEE |
manicx.zip |
PAL |
Manic X |
(Alex Amsel) |
-
A very cute and playable Pacman clone with a host of extra
powerups, ranging from glue to homing missiles and mines.
There are 14 Levels to the game with many different graphics
themes and animated backgrounds. The game has exactly the right
feel for Pacman (the ghosts seem of about the right intelligence)
and the variety of bonuses keep the player keen.
A few very minor points to make. The blue ghost can look a little bit
similar to an eatable ghost. Also, I think I'd prefer it if the ghost
score-tally did not reset when you ate two power-pills in a row.
The sound is a bit quiet and Manic X misses out because of a
lack of front end - restarting the game has to be done via the
siocons link.
Can anyone work out what the screen shudder button (L2) is for?
Takes a while to load.
(JTR - Reviewed 4th February 1998)
|
SCEE |
mechfighters.zip |
? |
Mechfighters |
(Yep Luen Yuen) |
-
|
SCEI |
nanatan.lzh |
NTSC |
Nana Tan |
(KRD) |
-
|
SCEE |
nyroller.zip |
? |
NY Roller Coaster |
(Lars Barstad) |
-
|
SCEI |
othello.zip |
NTSC |
Othello |
(???) |
-
Source is included - Easily converted to PAL.
|
SCEE |
pandora.zip |
? |
Pandora's Box |
(Christoph Lurig and Torsten Ventzke) |
-
Requires PSCommUtil.
|
SCEA |
parallax.zip |
NTSC |
Parallax Scrolling |
(Eric O'Laughlen) |
-
|
SCEI |
pok_fix.lzh |
NTSC |
??? |
(???) |
-
|
SCEA |
pokris.zip |
NTSC |
Pokris |
(Ryu) |
-
5 tunes.
|
SCEI |
prot200.lzh |
NTSC |
??? |
(???) |
-
|
SCEI |
pst035.lzh |
NTSC |
Playstation Transfer Library |
(S.Kitaguchi) |
-
???
|
SCEE |
psycho.zip |
PAL |
Psycho |
(James Shaughnessy) |
-
|
SCEE |
psychon.zip |
? |
Psychon |
(Ben James) |
-
|
SCEE |
ps-zx.zip |
? |
Spectrum Emulator |
(Andrew Langstaff) |
-
|
SCEE |
pune-0.2.zip |
NTSC |
Pune |
(Graeme Evans) |
-
|
SCEI |
r3.zip |
NTSC |
R3 |
(Hideo Tomizu) |
-
|
SCEE |
race_b.zip |
PAL |
Race |
(Robert Swan) |
-
Work submitted for Middlesex University's 3D games course.
Includes source code.
|
SCEI |
race2.zip |
NTSC |
UFO Race |
(Kame) |
-
|
SCEE |
racer.zip |
? |
Racer |
(Peter Dollochan) |
-
|
SCEI |
rakugaki.lzh |
NTSC |
??? |
(???) |
-
An interesting experimental game preview.
The action is set in a scribbled cartoon world, the premise of which
is set up with a lot of kanji text and looks as though it could
be quite amusing. The game looks both messy and sylish and I think it
works - but you might disagree.
Currently only a one level demo but still worth looking up.
(It's helpful to know that the R1 shoulder button carries out actions).
Takes quite a long time to upload.
(JTR - Reviewed 18th January 1998)
|
SCEI |
rog03.lzh |
NTSC |
Rogue PS |
(K.Hayashida) |
-
|
SCEE |
rye.zip |
NTSC |
??? |
(Roland Boettcher) |
-
Source is included. Easily converted to PAL.
|
SCEE |
scrolly.exe |
? |
Scrolly |
(Steve Dunn) |
-
|
SCEI |
senpon.lzh |
NTSC |
??? |
(D-Inc) |
-
Two-player only 2d tank game.
|
SCEA |
sf.zip |
NTSC |
Star Fighters |
(George Bain) |
-
|
SCEE |
shoot.zip |
? |
??? |
(Barry Swan) |
-
|
SCEA |
shootme.zip |
NTSC |
Shoot Me Now |
(Dan Hauck) |
-
|
SCEI |
smeg101.lzh |
NTSC |
??? |
(???) |
-
|
SCEA |
snaked_g.zip |
NTSC |
Snake Demo Executable |
(Ed Federmeyer) |
-
|
SCEA |
snakesrc.zip |
NTSC |
Snake Demo |
(Ed Federmeyer) |
-
Source code of snaked_g - easily converted to PAL.
|
SCEE |
spacies.zip |
NTSC |
Spacies |
(John Ward) |
-
Source is included - Easily converted to PAL.
|
SCEE |
stereo.zip |
PAL |
Stereoscope |
(Pete Passmore) |
-
|
SCEE |
stoneg.zip |
BOTH |
Stonegate |
(Javier Ventoso and Carlos Gornemann) |
-
|
SCEA |
switchem.zip |
NTSC |
Switch 'Em |
(Ed Federmeyer) |
-
A fast paced puzzle game based on a 5 by 5 grid of lights which may
each be switched on or off. Your cursor can be moved around this grid
and pressing a button will flip the state of the light at your current
position and the four around it (as in the style of 'life' simulations).
The object is to extinguish all of the lights on a level.
When you first try this game, you'll think that you're flipping the
lights pretty much randomly - and at first, you probably will be. But
after a little perseverance, you'll start to recognise a few patterns
which you know can be extinguished by certain actions and this will
bring a new dimension to the game. If you get stuck, you can re-seed
the puzzle (but the time limit is not reset), and after level five,
you may find yourself doing this a lot.
There are 30 levels, backed with two rather fitting classical musical
scores. You are given the level number * 10 seconds at the start of each
grid, and this turns out to produce a pretty good learning curve. The
grids constantly rotate, which initially seems to hamper the control
method, but is fairly easy to adapt to after a while.
All in all, a well engineered puzzle which would benefit from a pause
mode and some sort of 2-player split-screen competition. Additionally,
levels 2 and 4 usually solve themselves if you repeatedly re-seed
the grid and I'm sure this is a bug that could easily be ironed out of
the game.
(JTR - Reviewed 18th January 1998)
http://www.netyaroze-europe.com/~mrfrosty