Current Projects

The Hex Heroes is the name of my development team - currently one member strong.
I have a brilliant paper artist/designer friend who I will hopefully enlist the help of soon, a 3d artist and an army of wannabe game-testers around Edinburgh.

Watch this space...

This section gives you details about the major projects which are under development on my Yaroze. As always, I'm chewing quite a large chunk and have quite a few projects on the go concurrently. I'm determined to make sure that the majority of these games will see the light of day.


Current Yaroze Projects:
(in order of expected completion date)

GDUK Competition Entry (Snowball Fight)
Well, I had a slight change of plan in the two weeks running up to the GDUK deadline, and you can find the result - a super-deluxe version of Snowball Fight in the download section.

I hope to put some more time into the TMD engine I was working on as soon as my double-vision has subsided.
(JTR - Updated 2nd September 1998)

Into the Wonderful (provisional title)
Some colourful screen effects with thumpity-thump music will constitute my first foray into the Yaroze demo scene. Very hush-hush, I'm afraid.
A couple of the effects are nearly finished and look very pretty
The music sounds good, but is only about a quarter finished.
(JTR - Previewed 11th June 1998)

Snowball Fight
A cutesy fun battle game in which you control a penguin on a slippy ice landscape.


There will hopefully be both one and two player games, the two-player version is a single screen battle and the one-player game will involve a bit more lateral thinking.
Snowball Fight was my Edge competition entry - you can grab it from the download section.
(JTR - Updated 26th March 1998)

Axion
Most of my projects tend to sprawl - I keep thinking of new features to put in them.
With this one, I'm going to take the libraries I've got and see what I can produce.
Hopefully it should end up as a true red-blooded 2d shoot'em-up.
So far, I've got a smooth control method, a multi-directional parallax starfield, multiple bullets, collision detection and very simple alien movement. Each level will be event based (usually meaning that attack waves have to be destroyed before you progress).
The design is based on the old-school style, but making good use of up-to-date Yaroze features.
(JTR - Previewed 1st February 1998)

Rally Doolally
[Watch this space...]

Space Pirates
[Watch this space...]


Completed Yaroze Projects:
(You'll find these in the download area)

Glintbox
Shadebobs
Funky Spirals


http://www.netyaroze-europe.com/~mrfrosty