The Hex Heroes is the name of my development team - currently one member strong.
I have a brilliant paper artist/designer friend who I will hopefully
enlist the help of soon, a 3d artist and an army of wannabe game-testers
around Edinburgh.
Watch this space...
This section gives you details about the major projects which are
under development on my Yaroze. As always, I'm chewing quite a large
chunk and have quite a few projects on the go concurrently. I'm
determined to make sure that the majority of these games will see the
light of day.
Current Yaroze Projects:
(in order of expected completion date)
GDUK Competition Entry (Snowball Fight)
Well, I had a slight change of plan in the two weeks running up to the GDUK
deadline, and you can find the result - a super-deluxe version of Snowball
Fight in the download section.
I hope to put some more time into the TMD engine I was working on
as soon as my double-vision has subsided.
(JTR - Updated 2nd September 1998)
Into the Wonderful (provisional title)
Some colourful screen effects with thumpity-thump music will constitute
my first foray into the Yaroze demo scene. Very hush-hush, I'm afraid.
A couple of the effects are nearly finished and look very pretty
The music sounds good, but is only about a quarter finished.
(JTR - Previewed 11th June 1998)
Snowball Fight
A cutesy fun battle game in which you control a penguin on a slippy ice
landscape.
There will hopefully
be both one and two player games, the two-player version is a single
screen battle and the one-player game will involve a bit more lateral
thinking.
Snowball Fight was my Edge competition entry - you can grab it from
the download section.
(JTR - Updated 26th March 1998)
Axion
Most of my projects tend to sprawl - I keep thinking of new features to
put in them.
With this one, I'm going to take the libraries I've got and see what I
can produce.
Hopefully it should end up as a true red-blooded 2d shoot'em-up.
So far, I've got a smooth control method, a multi-directional parallax
starfield, multiple bullets, collision detection and very simple alien
movement. Each level will be event based (usually meaning that attack
waves have to be destroyed before you progress).
The design is based on the old-school style, but making good use of
up-to-date Yaroze features.
(JTR - Previewed 1st February 1998)
Rally Doolally
[Watch this space...]
Space Pirates
[Watch this space...]
Completed Yaroze Projects:
(You'll find these in the download area)
Glintbox
Shadebobs
Funky Spirals