James Russell's Yaroze Infostation | ||
THAT ROCK |
C
THAT'S FREE |
Mail James
|
@Work Account (I check this more often) | @Personal Account (now de-funked) |
Last updated: Thursday, 3rd September 1998
Little bit abouts me |
I'm a 23 year old New Zealander (although fellow Dev Supporter Colin Hughes annoyingly thinks I'm Australian and everyone else thinks I'm English), working as a Developer Support Engineer at Sony Computer Entertainment Europe in London. I've got experience with pretty much everything PlayStation. I used to work as a Unix system adminstrator and software developer for a utility (power/gas/water) software company back in Auckland, my home town.
Tools that rule |
Filename | Description | Size |
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MEMEDIT.ZIP | Edit the contents of any file on your second memory card. | 18Kb |
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DATAMAN.ZIP | Tool to manage those placing data files in memory automatically (no longer requires DOS4GW.EXE). | 39Kb |
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GRABAUTO.ZIP | Reads in a SIOCONS 'auto' file, loads all the 'local dload' files into virtual PlayStation main memory and dumps the used part out to a file. Means you've only got one data file to load. | 25Kb |
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MEGATIM.ZIP | Takes a list of TIMs and loads them all into a virtual PlayStation VRAM, then creates one big 16-bit TIM which comprises the lot (which means you've only got one TIM to load). TIMTool can do this too, but TIMTool doesn't like large lists of files and doesn't automatically work out the proper size of the new TIM for you. | 28Kb |
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RAW2SRC.ZIP | Converts a raw data file into C source, so you can include it into your C programs easily. | 24Kb |
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Docs that rock |
Filename | Description | Size |
Vectors & Matrices mini tutorial (HTML) | Beginners guide to matrices and how they're used in the PlayStation | 43Kb |
C that's free |
Don't crush that dwarf, hand me the pliers.
Filename | Description | Size |
Nada at the moment. Just you wait... | Null, nought, nothing, no biscuits for you. | Zilch |