playtop.gif (1799 bytes)kj3dbig.gif (15066 bytes)

Here are details of what will be my first entry for the fame game competition:

A very early screenshot of the game engine with only one layer of pre-generated tmd blocks.

 

ss1.jpg (18607 bytes)

 

Next is a screenshot of a piece of a level generated using array data:

PHIL.JPG (26496 bytes)

And Here is exactly the same level generated using dynamic tmd data:

PHIL2.JPG (24198 bytes)PHIL3.JPG (25835 bytes)

 

During the past couple of weeks I have been working on a complete dynamic tmd 3d engine and have worked with various people on ways of using level editors to actually create the levels and then convert them to a format easily read by the playstation.  Does anyone know of a way of using a different type of input in place of arrays for number data?

I have some people working on textures for the game like an animated water texture and many others.

 

Cheers for all the help specially Rikki Prince!