me.gif (23496 bytes)Hi To the Other Members of the team

7th Jan 2000! New 3d tutorial links added in links section for complete reference and killjoy3d project page updated.

21st October   Screenshotsof Dynamic TMD version of engine (nice).

7th October  I have managed to create a dynamic tmd routine but now I need to design a level format and collision detection system based on the thousands of possibilities generated by such varying positioning. 

15th September  Projects.mp3 added to ftp section. 

29th August  Multiple levels of blocks added.  Experimentation with bots also.  

21st August  Screengrabs of (very early) Killjoy3d added. 

15th July  Any helpful information on Dynamic TMD's would be welcome!! Cheers.

12th July  I have started using 3d!! So far I have managed to load up two tmds and rotate and move them on the screen.  I am now planning to make a Killjoy3d!

5th June  Killjoy Released, to download simply go to the ftp directory and select Killjoy.zip. Enjoy!  All comments/ constructive criticism welcome.

10th April  Hmm, I have another small query if anyone is interested. How do you make your own Vab files because the standard midi ones take up a lot of space and I'm sure there must be some way of putting your own voices on there. Oh I've uploaded Killjoy 0.75 into my FTP if anyone's interested in taking a peek. I should think it'll be finished pretty soon, and when it is I expect it'll be pretty worth downloading. 

9th April  Yes!! I've solved the bug! With a little luck I realised that I had made a stupid mistake and set the double buffer width wrong and it was not using a double buffer in the code because it was cancelling itself. Well, now that I'm back on-track I'll be concentrating on the more interesting parts of the game, having discovered a simple 'earthquake' type effect while mucking about with the double buffer definitions. Expect to see Killjoy V 0.75 in the very near future and the final release version shortly after. Thanks for all of the support from people especially Alex Herbert and Arm'd and Dangerous.

7th April   Thanks for the emails I've had about my bug, I should (hopefully) have it fixed for a couple of days time. In the meantime while I'm waiting for my code to get back to me I have been composing some midi tunes for my game, one for the first few levels and one for the title track. The sound system is really easy on Net Yaroze and I'm surprised some people can't seem to get to grips with it. I'm making the game read the general midi vab from the cd while the game title screen is running so it does not have to be loaded down by Siocons (which is very boring) I've had a look through black widow and have figured out how to do that. I downloaded the game by deejay (aozora) and it looks really good in such an early stage. After Killjoy is finished I have definitely decided to make a basic 3d interpretation of Killjoy or maybe make a platform game in 3d?? It all suddenly starts to look less intimidating than it was 5 weeks ago when I started to program in C.

4th April   I've fixed a couple of bugs but there is a big problem which could delay the release of v 0.75!! After many sleepless nights of anticipating this what a dissapointment for you, unless you send me details on how to fix this bug. What happens is: When there are a large amount of sprites on the screen the tops of the ones near the top tend to get cut off! I don't know why. It could be to do with my Ordering tables or it could be to do with the amount of space I set for Packet or something. Well, I'm emailing a couple of people to ask if they can help me, so if you can, email me now!!! I am going to ignore this bug for the moment now and concentrate on adding the initial gun mechanism into the engine, I wasn't planning on including this in v 0.75 but I will anyway seeing as I'm not putting it up until I have fixed this bug.

2nd April (again)   Screenshots added to the photos/screengrabs section

2nd April.   I've worked out how to do the rotation thingy now with an atan library (very useful) and at the moment I'm still working on the AI for the aliens. Version 0.75 is on its way! There are a couple of annoying bugs though, but this is my first Net Yaroze game so I don't really mind. I'm thinking about ideas for a new game and I am probably going to explore 3d for a while.

1st April   Finally school is over for a week or two and I can get some rest, nope, I'm working hard on Killjoy over the holiday and look soon for version 0.75 At the moment I am working on a rotation procedure to make the alien face always in the direction of the player and I am also learning how to utilise the playstation's sound stuff too

29th March New Website being created! Thanks for all the encouragement from all you good people. My first Tutorial is being written soon!!