RsdANIM Q&A ------- Q. Where's The Manual? A. I'm working on a manual. It'll be ages, so don't hold your breath. In the mean time, here's a compilation of questions and answers from the News groups..... ======================================= Q. Carlos Pieterse: 2) Change some coordinates of the object, for each move. But here I have to do some real hard work finding out which coordinates (and position in the tmd file), I must change for each move. So the obvious solution to this matter would be a program with a GUI. for moving/rotating the object and then dumping/ saving the differential coordinates. At this point I have only come across one program named RSDANIM v1.3, which I had the impression was capable of doing this job (generate MIME, but I am absolutely not certain about if this is what I am searching, nor the the meaning of MIME?!) but I have not been able to do anything with it. (is there a documentation available somewhere? I have given up experimenting with it, as it crashes a lot. Btw I find that not even the wrap texture works properly! -Craig Graham, hope you'll find the time and motivation to update it!) A. Joshua Meeds: RSDANIM is the only program I know of for this purpose. It does exactly what you want, though it can be a lot of work. You can see my feeble attempts at making a guy run with it from my current project, Bombardment Extreme. Here is the secret you need for animating things with RSDAnimator: there are some secret hidden buttons at the bottom of the left window. They only show up if your screen resolution is 1024X768, or if you move all of the toolbars so that they only take up the top 2 rows of the screen (at 800X600;I don't think its possible to see them at 640X480). The buttons are New Movement, Add Keyframe, Replace Keyframe, and Generate Mime. Yes, there are menu functions for them, but only the buttons work. With those buttons, you can Add a Keyframe, move things around in the model, add another keyframe, etc. It fills in the frames in between. When you are done, Generate the Mime Data. It makes a file you can include in your program. There is a demo lib for using the data that you can download from Craig Grahm's website. NOTE: The buttons have moved to the top of the dialog in RsdANIM v1.4. A. Craig: MIMe==Multiple Interpolation data as accepted by the gteMIMefunc() command. Q. Toby Hutton: Toby Hutton wrote in article ... > > Hey Craig, > > I grabbed Rsdanim 1.3 and tried it out. I mentioned previously that I > have a virge card, and I'm running DirectX 5. If I select Yes at the > start, I *always* get a crash immediately. If I select no, and then > try loading an RSD file, I can always get the thing to crash within a > few seconds. For me, it's pretty unusable. Now, would you like me to > do some thorough testing and give you a proper report, or will there > be a newer more stable version coming out soon that I should just wait > for? A. Craig: Weird. It works fine for me....it never crashes on me. Windows is a shit, things never work the same on other peoples setups and I cann't test on every PC...you may want to try DX6, it's a tad better (the S3 driver has improved, as has the software renderer). Q. Jan-Lieuwe Koopmans wrote in article <6ls0ic$s9815@chuka.playstation.co.uk>... > I sure hope this version won't crash on my computer ("This program performed > an illegal... blah blah"). I would *LOVE* to use it! > Jan-Lieuwe A. Doesn't work on NT (if that's what you're using) - no DirectX5 on NT :( If it crashes, try clicking NO in the startup dialog to disable hardware mode. If you've got a 3DFX, forget it (there's a bug, don't know what, don't have a 3DFX to chase it). NOTE: You can use Tweek3DFX to turn off DirectX's 3DFX support - it'll work then. Q. Anyone else have this problem with RSD Animator, or know how to fix it? When I maximize the screen, the rendering window doesn't get maximized - it looks like it tries to, but gets cut off at the default size, leaving the rest of the render window as white. Refreshing the screen doesn't fix the problem. A. The Direct3D Render plane is a set size. Resize the pane to bigger than the render plane, and you only get the max renderplane size available to me. If that's too small - tough. Q. How do I run on NT4? A1. Craig: Officially, you don't. NT5 will probably work though... A2. Michael Klucher wote in article <3588afa1.4089640@news.scea.sony.com>... > Hey! I just wanted everone to know that I have gotten RSDAnim version > 1.1 to work under NT. I stumbled across a page > http://www.stefan98.com/winnt/winnt.html where they have an > Unoffical/Pre-Realease for DirectX5 under Windows NT. The direct link > to the file is http://www.stefan98.com/download/nt4dx5.zip You need to > know a litlle about NT because these files must be installed manualy. > As for the legality of this I asked around and nobody said it was > illegal just a use at your own risk type thing. But I can get RSDAnim > running so hopefully it will work for you too. > Hope this helps, > Michael Klucher