Welcome to the dodgy Tuna Technologies Yaroze site, dodgy because I haven't had time to make them look oh so pretty and glamerous.
We are actively looking for commercial game and editing tool projects on PC and PlayStation as well as more programmers (Sheffield, UK). We are working on exciting projects already, hence the delay getting ManicX uploaded.
A range of tools to aid in your PS-X development.
We also have a 3ds converter complete with OpenGL previewer that will export objects and entire scenes into TMD format including suitable texture information and one or two other things as well. A version may be made available to Yaroze folk in the near future. The full package actually will include spline path editing, major collision data creation, and plenty of other editing facilities for our own commercial game and tool projects.
It took it's time appearing, but having been finished for months I have finally got around to uploading it. Here it is, the ultimate Pacman game...
Here is my wonderful Wibbly Flag (tm) program - you'll love it! It'll boot in NTSC or PAL too, and defaults to PAL because I'm fed up with everything else being in NTSC. It should run 60/50 frames as appropriate. Let me know if you have any problems. You can alter all the variables realtime. I'm not using gslib or TMD data - done a bit of hacking to the more interesting primitives.
Also go visit my pyjama jump pages. Very bad photos!!
And why not pay a pointless visit to my FTP file area.